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State (abc4j API Documentation)
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abc4j API Specification</EM>
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scanner</FONT>
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Class State</H2>
<PRE>
java.lang.Object
  <IMG SRC="../resources/inherit.gif" ALT="extended by "><B>scanner.State</B>
</PRE>
<DL>
<DT><B>All Implemented Interfaces:</B> <DD>java.lang.Cloneable</DD>
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<HR>
<DL>
<DT><PRE>public class <B>State</B><DT>extends java.lang.Object<DT>implements java.lang.Cloneable</DL>
</PRE>

<P>
This class defines states used in finale state automata.
<P>

<P>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->

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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE><B><A HREF="../scanner/State.html#State(scanner.TokenType, boolean)">State</A></B>(<A HREF="../scanner/TokenType.html" title="interface in scanner">TokenType</A>&nbsp;type,
      boolean&nbsp;isTokenStateValue)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new state.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#addTransition(scanner.Transition)">addTransition</A></B>(<A HREF="../scanner/Transition.html" title="class in scanner">Transition</A>&nbsp;transition)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a transition to this state.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.Object</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#clone()">clone</A></B>()</CODE>

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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#countTransitions()">countTransitions</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the number of transitions from this state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../scanner/Transition.html" title="class in scanner">Transition</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#getTransitionFor(char)">getTransitionFor</A></B>(char&nbsp;character)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the transition that can be activated for the specified character.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../scanner/Transition.html" title="class in scanner">Transition</A>[]</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#getTransitions()">getTransitions</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing transitions from this state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../scanner/TokenType.html" title="interface in scanner">TokenType</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#getType()">getType</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the type of this state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#hasSelfTransitions()">hasSelfTransitions</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns <TT>true</TT> if this state has self transitions.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#isTokenState()">isTokenState</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns <TT>true</TT> if this state is a token state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;boolean</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#removeTransition(scanner.Transition)">removeTransition</A></B>(<A HREF="../scanner/Transition.html" title="class in scanner">Transition</A>&nbsp;transition)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes the given transition.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#setTokenState(boolean)">setTokenState</A></B>(boolean&nbsp;isToken)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets if this state is a token state or not.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;void</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#setType(scanner.TokenType)">setType</A></B>(<A HREF="../scanner/TokenType.html" title="interface in scanner">TokenType</A>&nbsp;type)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the type of this state.</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#toString()">toString</A></B>()</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
<CODE>&nbsp;<A HREF="../scanner/State.html" title="class in scanner">State</A></CODE></FONT></TD>
<TD><CODE><B><A HREF="../scanner/State.html#union(scanner.State)">union</A></B>(<A HREF="../scanner/State.html" title="class in scanner">State</A>&nbsp;state)</CODE>

<BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performs an union between this state and the given one.</TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
</TR>
<TR BGCOLOR="white" CLASS="TableRowColor">
<TD><CODE>equals, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
</TR>
</TABLE>
&nbsp;
<P>

<!-- ========= CONSTRUCTOR DETAIL ======== -->

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<B>Constructor Detail</B></FONT></TH>
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<A NAME="State(scanner.TokenType, boolean)"><!-- --></A><H3>
State</H3>
<PRE>
public <B>State</B>(<A HREF="../scanner/TokenType.html" title="interface in scanner">TokenType</A>&nbsp;type,
             boolean&nbsp;isTokenStateValue)</PRE>
<DL>
<DD>Constructs a new state.
<P>
<DL>
<DT><B>Parameters:</B><DD><CODE>type</CODE> - The type of the state.<DD><CODE>isTokenStateValue</CODE> - <TT>true</TT> if the state is a token state,
 <TT>falsew</TT> otherwise.</DL>
</DL>

<!-- ============ METHOD DETAIL ========== -->

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<B>Method Detail</B></FONT></TH>
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<A NAME="getType()"><!-- --></A><H3>
getType</H3>
<PRE>
public <A HREF="../scanner/TokenType.html" title="interface in scanner">TokenType</A> <B>getType</B>()</PRE>
<DL>
<DD>Returns the type of this state.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>The type of this state.</DL>
</DD>
</DL>
<HR>

<A NAME="getTransitions()"><!-- --></A><H3>
getTransitions</H3>
<PRE>
public <A HREF="../scanner/Transition.html" title="class in scanner">Transition</A>[] <B>getTransitions</B>()</PRE>
<DL>
<DD>Returns an array containing transitions from this state.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>an array containing transitions from this state.</DL>
</DD>
</DL>
<HR>

<A NAME="getTransitionFor(char)"><!-- --></A><H3>
getTransitionFor</H3>
<PRE>
public <A HREF="../scanner/Transition.html" title="class in scanner">Transition</A> <B>getTransitionFor</B>(char&nbsp;character)</PRE>
<DL>
<DD>Returns the transition that can be activated for the specified character.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>character</CODE> - A character.
<DT><B>Returns:</B><DD>The transition that can be activated for the specified character.
 <TT>null</TT> is returned if no transition is specified from this state
 for the given character.</DL>
</DD>
</DL>
<HR>

<A NAME="hasSelfTransitions()"><!-- --></A><H3>
hasSelfTransitions</H3>
<PRE>
public boolean <B>hasSelfTransitions</B>()</PRE>
<DL>
<DD>Returns <TT>true</TT> if this state has self transitions. A self
 transition is a transition whose target state is equals to the source state.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD><TT>true</TT> if this state has self transitions, <TT>false</TT>
 otherwise.</DL>
</DD>
</DL>
<HR>

<A NAME="countTransitions()"><!-- --></A><H3>
countTransitions</H3>
<PRE>
public int <B>countTransitions</B>()</PRE>
<DL>
<DD>Returns the number of transitions from this state.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD>the number of transitions from this state.</DL>
</DD>
</DL>
<HR>

<A NAME="setType(scanner.TokenType)"><!-- --></A><H3>
setType</H3>
<PRE>
public void <B>setType</B>(<A HREF="../scanner/TokenType.html" title="interface in scanner">TokenType</A>&nbsp;type)</PRE>
<DL>
<DD>Sets the type of this state.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>type</CODE> - The new type of this state.</DL>
</DD>
</DL>
<HR>

<A NAME="setTokenState(boolean)"><!-- --></A><H3>
setTokenState</H3>
<PRE>
public void <B>setTokenState</B>(boolean&nbsp;isToken)</PRE>
<DL>
<DD>Sets if this state is a token state or not.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>isToken</CODE> - <TT>true</TT> if this state is a token state,
 <TT>false</TT> otherwise.</DL>
</DD>
</DL>
<HR>

<A NAME="isTokenState()"><!-- --></A><H3>
isTokenState</H3>
<PRE>
public boolean <B>isTokenState</B>()</PRE>
<DL>
<DD>Returns <TT>true</TT> if this state is a token state.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>

<DT><B>Returns:</B><DD><TT>true</TT> if this state is a token state,
 <TT>false</TT> otherwise.</DL>
</DD>
</DL>
<HR>

<A NAME="addTransition(scanner.Transition)"><!-- --></A><H3>
addTransition</H3>
<PRE>
public void <B>addTransition</B>(<A HREF="../scanner/Transition.html" title="class in scanner">Transition</A>&nbsp;transition)</PRE>
<DL>
<DD>Adds a transition to this state.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>transition</CODE> - The transition to be added to this state.<DT><B>See Also:</B><DD><A HREF="../scanner/State.html#removeTransition(scanner.Transition)"><CODE>removeTransition(scanner.Transition)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="removeTransition(scanner.Transition)"><!-- --></A><H3>
removeTransition</H3>
<PRE>
public boolean <B>removeTransition</B>(<A HREF="../scanner/Transition.html" title="class in scanner">Transition</A>&nbsp;transition)</PRE>
<DL>
<DD>Removes the given transition.
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>transition</CODE> - The transition to be removed.
<DT><B>Returns:</B><DD><TT>true</TT> if the given transition was one of this state's
 transition, <TT>false</TT> otherwise.<DT><B>See Also:</B><DD><A HREF="../scanner/State.html#addTransition(scanner.Transition)"><CODE>addTransition(scanner.Transition)</CODE></A></DL>
</DD>
</DL>
<HR>

<A NAME="union(scanner.State)"><!-- --></A><H3>
union</H3>
<PRE>
public <A HREF="../scanner/State.html" title="class in scanner">State</A> <B>union</B>(<A HREF="../scanner/State.html" title="class in scanner">State</A>&nbsp;state)</PRE>
<DL>
<DD>Performs an union between this state and the given one.
 Union between a token state and a non token state will give a token state.
 Union between 2 non token states will give a non token state.
 Union between 2 token states is possible only if only one of them has
 self transitions.
 Union between 2 token states that both have self transitions will throw
 a runtime exception.
 Union between 2 token states that both haven't any self transition
 will return the state given as paremeter
<P>
<DD><DL>
</DL>
</DD>
<DD><DL>
<DT><B>Parameters:</B><DD><CODE>state</CODE> - a State
<DT><B>Returns:</B><DD>State The resulting union from this state and the given one.</DL>
</DD>
</DL>
<HR>

<A NAME="clone()"><!-- --></A><H3>
clone</H3>
<PRE>
public java.lang.Object <B>clone</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>clone</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
<HR>

<A NAME="toString()"><!-- --></A><H3>
toString</H3>
<PRE>
public java.lang.String <B>toString</B>()</PRE>
<DL>
<DD><DL>
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
</DD>
<DD><DL>
</DL>
</DD>
</DL>
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abc4j API Specification</EM>
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